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Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. [8] [9] [10] Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download ...
Similar to Minecraft, the player roams an infinite world and must find resources, fight enemies, and build a home. The goal of the game is to kill the Air Wizard, the boss of the game. [ 1 ] It is also stated in the official description, in line with the theme, that "the goal of the game is to kill the only other sentient being in the world ...
[8] [9] [7] In Edsbyn, Persson's father worked for the railroad, and his mother was a nurse. [10] He spent much time outdoors in Edsbyn, exploring the woods with his friends. When Persson was about seven years old, [11] his parents divorced, and he and his sister lived with their mother. [12] His father moved to a cabin in the countryside. [7]
Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game Minecraft.The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016.
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Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [4] [5] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
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The film features a tour of the original Mojang office, introducing the staff and covering the team's concept of the final "finished" version of Minecraft. [1] It follows Persson's first trips out of Sweden to attend the Game Developers Conference and Electronic Entertainment Expo 2011, [1] meeting his fans and collecting awards for the game. [3]