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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The SDK is bundled with many Source games Source 2: C++: 2015 Lua: Yes 3D Windows, macOS, Linux, Android, iOS [11] Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's ...

  3. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    For example, Cocos2d JavaScript Binding (JSB) for C/C++/Objective-C is the wrapper code that sits between native code and JavaScript code using Mozilla's SpiderMonkey. With JSB, you can accelerate your development process by writing your game using easy and flexible JavaScript.

  4. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  5. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [23] [24] iPhone App Store [25] and BlackBerry App World [26] as the game assets were kept proprietary. [27 ...

  6. Game Oriented Assembly Lisp - Wikipedia

    en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

    It includes a GOAL compiler written in C++ as well as a read–eval–print loop to enable a similar workflow to Naughty Dog's original implementation. By November 2023, the OpenGOAL team had produced ports for the first two games that are 100% completable, [5] [6] with a Jak 3 port in development as of 2024. [7] [8]

  7. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  8. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game's community continues development. Rocky Racers: 2002 [434] 2004 [435] Racing game: Non-Commercial license Freeware Positech Games: Released around 2002 by Positech Games, the game's C++ source code was released in July 2004 to the public for free. [435] Savage: The Battle for Newerth: 2003 2007 online Real-time strategy, FPS: no ...

  9. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    In a game engine context, for example, every coarse game object is represented as an entity. Usually, it only consists of a unique id. Implementations typically use a plain integer for this. [3] Component: A component characterizes an entity as possessing a particular aspect, and holds the data needed to model that aspect. For example, every ...