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  2. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State ...

  3. FLOW (programming language) - Wikipedia

    en.wikipedia.org/wiki/FLOW_(programming_language)

    The goal of the language is to make it easy to explore algorithms through a highly interactive environment. The overall language is very similar in syntax and structure to the BASIC programming language, but has a number of changes in order to make typing code easier. Most notable among these was the concept of "typing amplification", in which ...

  4. Category:Articles with example PHP code - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

  6. Structured program theorem - Wikipedia

    en.wikipedia.org/wiki/Structured_program_theorem

    The structured program theorem, also called the Böhm–Jacopini theorem, [1] [2] is a result in programming language theory.It states that a class of control-flow graphs (historically called flowcharts in this context) can compute any computable function if it combines subprograms in only three specific ways (control structures).

  7. DRAKON - Wikipedia

    en.wikipedia.org/wiki/DRAKON

    These examples are real code from an implementation of the Tetris game. The examples are in DRAKON-JavaScript language. The icons (visual primitives) of the DRAKON language define the overall structure of the algorithms. The code snippets inside the icons (primitives) are in JavaScript.

  8. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    A maze-solving algorithm is an automated method for solving a maze. The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that ...

  9. Bulls and cows - Wikipedia

    en.wikipedia.org/wiki/Bulls_and_Cows

    Example: Secret number: 4271; Opponent's try: 1234; Answer: 1 bull and 2 cows. (The bull is "2", the cows are "4" and "1".) The first player to reveal the other's secret number wins the game. The game may also be played by two teams of players, with the team members discussing their strategy before selecting a move.