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Cybernetics is the transdisciplinary study of circular causal [1] processes such as feedback and recursion, where the effects of a system's actions (its outputs) return as inputs to that system, influencing subsequent action. [2]
The opening passage illustrates the effect of faulty feedback mechanisms by the example of patients with various forms of ataxia. He then discusses railway signalling, the operation of a thermostat, and a steam engine centrifugal governor. The rest of the chapter is mostly taken up with the development of a mathematical formulation of the ...
Systems thinking is a way of making sense of the complexity of the world by looking at it in terms of wholes and relationships rather than by splitting it down into its parts.
Cybernetical physics is a scientific area on the border of cybernetics and physics which studies physical systems with cybernetical methods. Cybernetical methods are understood as methods developed within control theory, information theory, systems theory and related areas: control design, estimation, identification, optimization, pattern recognition, signal processing, image processing, etc ...
For example, a machine with states {,,,} has a variety of four states or two bits. The variety of a sequence or multiset is the number of distinct symbols in it. For example, the sequence ,,,,, has a variety of four.
Second-order cybernetics, also known as the cybernetics of cybernetics, is the recursive application of cybernetics to itself and the reflexive practice of cybernetics according to such a critique. It is cybernetics where "the role of the observer is appreciated and acknowledged rather than disguised, as had become traditional in western ...
Computational cybernetics is the integration of cybernetics and computational intelligence techniques. Though the term Cybernetics entered the technical lexicon in the 1940s and 1950s, it was first used informally as a popular noun in the 1960s, when it became associated with computers , robotics , Artificial Intelligence and Science fiction .
A cyborg (/ ˈ s aɪ b ɔːr ɡ /, a portmanteau of cybernetic and organism) is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline. [1]