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  2. Pluralistic walkthrough - Wikipedia

    en.wikipedia.org/wiki/Pluralistic_walkthrough

    The pluralistic walkthrough (also called a participatory design review, user-centered walkthrough, storyboarding, table-topping, or group walkthrough) is a usability inspection method used to identify usability issues in a piece of software or website in an effort to create a maximally usable human-computer interface.

  3. Web usability - Wikipedia

    en.wikipedia.org/wiki/Web_usability

    Usability.gov—usability basics with focus on web usability; Evaluating Websites for Accessibility—accessibility is a crucial subset of usability for people with disabilities. This W3C/WAI suite includes a section on involving users in testing for accessibility. Usability News from the Software Usability Research Laboratory at Wichita State ...

  4. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.

  5. Comparison of usability evaluation methods - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_usability...

    Usability testing methods aim to evaluate the ease of use of a software product by its users. As existing methods are subjective and open to interpretation, scholars have been studying the efficacy of each method [1] [2] [3] and their adequacy to different subjects, comparing which one may be the most appropriate in fields like e-learning, [4] e-commerce, [5] or mobile applications.

  6. Cucumber (software) - Wikipedia

    en.wikipedia.org/wiki/Cucumber_(software)

    Gherkin is the language that Cucumber uses to define test cases. It is designed to be non-technical and human readable, and collectively describes use cases relating to a software system. [ 7 ] [ 8 ] [ 24 ] [ 25 ] The purpose behind Gherkin's syntax is to promote behavior-driven development practices across an entire development team, including ...

  7. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

  8. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    For instance, usability testing is used to collect data about usability construct. [3] Methods also differ if they are to measure a momentary or episodic experience (i.e., assessing how a person feels about a specific interaction episode or after executing a task) or an experience over time, also known as an longitudinal experience.

  9. Usability engineering - Wikipedia

    en.wikipedia.org/wiki/Usability_engineering

    Usability engineers sometimes work to shape an interface such that it adheres to accepted operational definitions of user requirements documentation.For example, the International Organization for Standardization approved definitions (see e.g., ISO 9241 part 11) usability are held by some to be a context, efficiency, and satisfaction with which specific users should be able to perform tasks.

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