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  2. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology is an inclusive term for both the material tools and processes, and the theoretical foundations for supporting learning and teaching. Educational technology is not restricted to advanced technology but is anything that enhances classroom learning in the utilization of blended, face-to-face, or online learning. [12]

  3. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.

  4. Technological pedagogical content knowledge - Wikipedia

    en.wikipedia.org/wiki/Technological_pedagogical...

    The technology component of TPaCK in Technology is most beneficial for learning when it brings a change in professional teaching practice [17] [18] and in designs for learning. For teachers, TK not only addresses knowledge about technology but also knowledge of the skills needed to use technology to effectively plan instruction, [ 16 ] [ 19 ...

  5. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  6. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...

  7. ISTE Standards - Wikipedia

    en.wikipedia.org/wiki/ISTE_Standards

    The ISTE Standards, formerly known as the National Educational Technology Standards (NETS), are standards for the use of technology in teaching and learning (technology integration). [1] They are published by the International Society for Technology in Education (ISTE), a nonprofit membership association for educators focused on educational ...

  8. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  9. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    The original version of Bloom's taxonomy (published in 1956) defined a cognitive domain in terms of six objectives.. B. F. Skinner's 1954 article "The Science of Learning and the Art of Teaching" suggested that effective instructional materials, called programmed instructional materials, should include small steps, frequent questions, and immediate feedback; and should allow self-pacing. [10]

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