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is a flying disc game, played with a flying disc and two cans in which you deflect the disc into the can. Many other rules variants for ultimate are played on a regular basis, either to accommodate the number of available players, speed up certain elements of the game, or to help a team practice specific aspects of their strategy.
A turnover is performed when the disc is changed from a right-side up position to an upside-down position. The turnover is a popular, technical aspect of the game that requires proper leverage, a pivot point, and usually a "spin change." A spin change involves changing the disc from counterclockwise to clock or clock to counterclockwise.
Throwing games with prizes are common funfair and carnival games, with varieties including ring toss and coconut shy games. [14] The act of throwing is an element of many sports, particularly ball games – such as handball, basketball and codes of football – and bat-and-ball games, such as cricket and baseball.
The game stops on the timed second, rather than at the end of the point. At this point the disc is still allowed to be caught, which can result in "buzzer beater" or "in-bound Greatest" attempts, where players attempt to throw the disc right before the time ends. Referees making calls instead of players.
A frisbee (pronounced / ˈ f r ɪ z b iː / FRIZ-bee), also called a flying disc or simply a disc, is a gliding toy or sporting item generally made of injection-molded plastic and roughly 20 to 25 centimetres (8 to 10 in) in diameter with a pronounced lip. It is used recreationally and competitively for throwing and catching, as in flying disc ...
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A Kan Jam game. Kan Jam (sometimes spelled kanjam, KanJam, or Kan-Jam) is a flying disc game, played with a flying disc and two cans into which players deflect the disc. Teams of two players take turns tossing a disc between two plastic cans, scoring points if the disc hits or is deflected into one of the cans. The game is played to a target ...
References 0–9 2-for-1 A strategy used within the last minute of a period or quarter, in which the team with possession times its shot to ensure that it will regain possession with enough time to shoot again before time runs out. Applicable in competitions that use a shot clock (all except NFHS in most US states). 3-and-D Any player, typically not a star, who specializes mainly in three ...