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A psychomotor vigilance task (PVT) is a sustained-attention, reaction-timed task that measures the consistency with which subjects respond to a visual stimulus.Research indicates increased sleep debt or sleep deficit correlates with deteriorated alertness, slower problem solving, declined psychomotor skills, and increased rate of false responses.
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
(The distance can be measured by taking the absolute value of the function.) The three green lines represent the values for acceleration at different points along the curve. The expressions given above apply only when the rate of change is constant or when only the average rate of change is required.
The latter may occur even if the distance in the other direction between the same two vertices is defined. In the mathematical field of graph theory, the distance between two vertices in a graph is the number of edges in a shortest path (also called a graph geodesic) connecting them. This is also known as the geodesic distance or shortest-path ...
The 13 distinct cubic distance-regular graphs are K 4 (or Tetrahedral graph), K 3,3, the Petersen graph, the Cubical graph, the Heawood graph, the Pappus graph, the Coxeter graph, the Tutte–Coxeter graph, the Dodecahedral graph, the Desargues graph, Tutte 12-cage, the Biggs–Smith graph, and the Foster graph.
At the end of the game, one may complete a round. E.g., with three players A, B and C (starting on that order), if B is the first to cross the finish line, C is allowed one more move to complete the A-B-C cycle. The winner is the player whose car is the greatest distance beyond the finish line.
In calculus, the racetrack principle describes the movement and growth of two functions in terms of their derivatives.. This principle is derived from the fact that if a horse named Frank Fleetfeet always runs faster than a horse named Greg Gooseleg, then if Frank and Greg start a race from the same place and the same time, then Frank will win.
Third edition combat allows for a grid system, encouraging highly tactical gameplay and facilitating the use of miniatures. 3rd edition removes previous editions' restrictions on class and race combinations that were intended to track the preferences of the race, and on the level advancement of non-human characters. [citation needed]