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  2. Cover meter - Wikipedia

    en.wikipedia.org/wiki/Cover_Meter

    A cover meter is an instrument to locate rebars and measure the exact concrete cover. Rebar detectors are less sophisticated devices that can only locate metallic objects below the surface. Due to the cost-effective design, the pulse-induction method is one of the most commonly used solutions. [1]

  3. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. [ citation needed ] The process of hidden-surface determination is sometimes called hiding , and such an algorithm is sometimes called a hider .

  4. SSPC-SP13/NACE No. 6 - Wikipedia

    en.wikipedia.org/wiki/SSPC-SP13/NACE_No._6

    SSPC-SP13/NACE No. 6 Surface Preparation of Concrete is a SSPC and NACE International joint standard that covers the preparation of concrete surfaces prior to the application of protective coating or lining systems. This standard should be used by specifiers, applicators, inspectors, and other who are responsible for defining a standard degree ...

  5. Concrete sealer - Wikipedia

    en.wikipedia.org/wiki/Concrete_sealer

    Topical sealers can provide visual enhancement as well as topical protection from stains and chemicals. They require a dry, clean surface during application to gain adhesion. Topical sealers may alter the coefficient of friction which can make substrates slick when wet – a condition that can be remedied by adding anti-skid materials.

  6. Hidden surface problem - Wikipedia

    en.wikipedia.org/?title=Hidden_surface_problem&...

    This page was last edited on 9 December 2018, at 22:42 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  7. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

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