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A 2D geometric model is a geometric model of an object as a two-dimensional figure, usually on the Euclidean or Cartesian plane. Even though all material objects are three-dimensional, a 2D geometric model is often adequate for certain flat objects, such as paper cut-outs and machine parts made of sheet metal .
2D graphics models may combine geometric models (also called vector graphics), digital images (also called raster graphics), text to be typeset (defined by content, font style and size, color, position, and orientation), mathematical functions and equations, and more.
Image and object order rendering; Image-based lighting; Image-based modeling and rendering; Image compression; Image file format; Image plane; Image resolution; Image scaling; Immediate mode (computer graphics) Implicit surface; Importance sampling; Impossible object; Irregular Z-buffer; Isometric projection; Jaggies; k-d tree; Lambertian ...
This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.The shapes studied in geometric modeling are mostly two- or three-dimensional (solid figures), although many of its tools and principles can be applied to sets of any finite dimension.
Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had. In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone ...
The Mandelbrot set, one of the most famous examples of mathematical visualization.. Mathematical phenomena can be understood and explored via visualization.Classically, this consisted of two-dimensional drawings or building three-dimensional models (particularly plaster models in the 19th and early 20th century).
Van Hiele model - Prevailing theory of how children learn to reason in geometry; Astronomy; Computer graphics; Image analysis; Robot control; The Strähle construction is used in the design of some musical instruments. Burmester's theory for the design of mechanical linkages