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  2. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. [ citation needed ] The process of hidden-surface determination is sometimes called hiding , and such an algorithm is sometimes called a hider .

  3. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  4. Warnock algorithm - Wikipedia

    en.wikipedia.org/wiki/Warnock_algorithm

    The Warnock algorithm is a hidden surface algorithm invented by John Warnock that is typically used in the field of computer graphics. [1] It solves the problem of rendering a complicated image by recursive subdivision of a scene until areas are obtained that are trivial to compute.

  5. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

  6. Hidden surface problem - Wikipedia

    en.wikipedia.org/?title=Hidden_surface_problem&...

    This page was last edited on 9 December 2018, at 22:42 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  7. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    This was the first demonstration of real-time visible surface determination using BSP trees. 1987 Thibault and Naylor [3] described how arbitrary polyhedra may be represented using a BSP tree as opposed to the traditional b-rep (boundary representation). This provided a solid representation vs. a surface based-representation.

  8. Eddy-current testing - Wikipedia

    en.wikipedia.org/wiki/Eddy-current_testing

    Eddy-current testing (also commonly seen as eddy current testing and ECT) is one of many electromagnetic testing methods used in nondestructive testing (NDT) making use of electromagnetic induction to detect and characterize surface and sub-surface flaws in conductive materials.

  9. Power engineering software - Wikipedia

    en.wikipedia.org/wiki/Power_engineering_software

    Power engineering software is a software used to create models, analyze or calculate the design of Power stations, Overhead power lines, Transmission towers, Electrical grids, Grounding and Lightning [clarification needed] systems and others. It is a type of application software used for power engineering problems which are transformed into ...

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