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  2. Mega Man Zero - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_Zero

    The game mechanics slightly change with every entry of the series. Zero is given a variety of weapons to use and can level them up to unlock new abilities, although this was removed from Mega Man Zero 3 and onward as the abilities become accessible from the start of the game. [2]

  3. Mega Man Zero 4 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_Zero_4

    Sometimes, there are secret passages in some stages which the player can only reach by setting the weather to "hard". The trade-off for an easier level is that Zero cannot learn an EX Skill from a boss. [5] Cyber Elves, a core element of previous Mega Man Zero installments, are small helpers who can assist Zero in combat. Shortly after the ...

  4. Combat results table - Wikipedia

    en.wikipedia.org/wiki/Combat_results_table

    One significant method for combat resolution entails determining the ratio of the attacking unit's attack strength versus the defending unit's defense strength. This method is used in many games; one of the earliest and more prominent games to use this system was the game Panzerblitz, which was a genre-defining game when it was published in 1970.

  5. Combat effectiveness - Wikipedia

    en.wikipedia.org/wiki/Combat_effectiveness

    Combat effectiveness is an aspect of military effectiveness [2] and can be attributed to the strength of combat support including the quality and quantity of logistics, weapons and equipment as well as military tactics, the psychological states of soldiers, level of influence of leaders, skill and motivation that can arise from nationalism to ...

  6. Category:Stress Level Zero games - Wikipedia

    en.wikipedia.org/wiki/Category:Stress_Level_Zero...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Ace Combat Zero: The Belkan War - Wikipedia

    en.wikipedia.org/wiki/Ace_Combat_Zero:_The...

    A unique element of Ace Combat Zero is the Ace Style system, a reputation system that greatly affects gameplay. The player's Ace Style is affected by the player's actions during the campaign; for example, if the player shoots down a crippled aircraft, destroys a surrendering enemy, or attacks a neutral or non-combatant entity (all marked by yellow icons, as opposed to red and green for enemies ...

  8. Zero Range Combat - Wikipedia

    en.wikipedia.org/wiki/ZERO_RANGE_COMBAT

    Zero Range Combat (Japanese: ゼロレンジコンバット, [1] Zerorenjikonbatto, also referred to as 零距離戦闘術, [2] Rei kyori sentō-jutsu, which translates to Zero Range Combat) is a Japanese martial art inspired by military combatives.

  9. Record of Agarest War Zero - Wikipedia

    en.wikipedia.org/wiki/Record_of_Agarest_War_Zero

    Record of Agarest War Zero, known as Agarest Senki Zero (アガレスト戦記 ZERO, Agaresuto Senki Zero) in Japan and Agarest: Generations of War Zero in Europe, is a tactical role-playing game developed by Compile Heart and Red Entertainment. It was published in Japan by Idea Factory on June 25, 2009, for the PlayStation 3.