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Diablo: Legacy of Blood (Book 1) Richard A. Knaak: ISBN 978-0671041557: Pocket Books Diablo: The Black Road (Book 2) Mel Odom: ISBN 978-0743426916: Diablo: The Kingdom of Shadow (Book 3) Richard A. Knaak: ISBN 978-0743426923: Diablo: Moon of the Spider: ISBN 978-0743471329: The Sin War: Birthright (Book 1) ISBN 978-0743471220
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This can include novels and short stories, published in books, magazines, in e-books or even online as text. Limitations: If the game directly references content or design from another adaptation of literature, such as a movie, it is no longer considered to be based "solely" on the original literature and is instead based on the new derivative ...
A list of video games that were adapted into literary novels. Pages in category "Video games adapted into novels" The following 48 pages are in this category, out of 48 total.
Pai Sho - a strategy game first seen in the Avatar: The Last Airbender episode "The Waterbending Scroll" (S1E9); an example of a fictional game that now exists as a real-world one through various fan-made game versions (the 4 major variants are Skud-, Ginseng-, Vagabond- and Adevăr Pai Sho) and an official version by Nickelodeon
The first novel introduced Richard Wentworth, a rich New Yorker, the secret identity of the Spider, a crime-fighter. [3] Wentworth's character was based on that of Scott's Secret Service Smith: [11] [12] like Smith, Wentworth had an Indian servant, though Wentworth's servant Ram Singh was "more ferocious" than Smith's assistant Langa Doon. [11]
The game's plot begins in a chamber containing the Bequest Globe, a device which the player has recently inherited. The Globe is a giant brass cylinder full of gears, fronted by a clock face made of sliding and rotating plates comprising twenty-two Roman numerals, which represent the Major Arcana, with the Kabbalistic tree of life in its center.
Lerangis described Blaster Master as the most difficult book to write; since the game does not have a strong middle plot, Lerangis fleshed out the story and connected the beginning and ending of the game. [4] Godin said that he would have liked to novelize the game Myst, a personal computer game, into a book. He said that "I think that stories ...