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For example non-free use rationales, see Wikipedia:Use rationale examples. This tag is only for use on images of logos. Template:Non-free use rationale logo may be helpful for stating the rationale. Please do not use this template to tag non-free icons of computer software. Such items should be tagged with {{Non-free computer icon}} template.
Core gamer: (also mid-core) A player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games, [27] but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys games but may not finish every game they buy and is a target consumer.
Participatory Action Research (PAR) is a subset of Community-Based Research aimed explicitly at including participants and empowering people to create measurable action. [43] PAR practices across various disciplines, with research in Participatory Design being an application of its different qualitative methodologies.
Bartle's divisions provide a foundation for investigating gamer psychology; however, subsequent studies have noted certain limitations. For example, Nick Yee has argued that a "component" framework provides more explanatory power than a "category" framework. [ 39 ]
Italian PC game magazine. PC and console gaming online. Games World: 1994 199? United Kingdom Paragon Publishing British video game magazine GamesMaster: 1993 2018 United Kingdom Future plc (1993–2003, 2006–2018) Summit Media (2003–2006) Multiformat video games [73] Gamereactor: 1998 2015 Denmark Gamez Publishing A/S PC, Mobile and video ...
The Survey of Income and Program Participation (SIPP) is a statistical survey conducted by the U.S. Census Bureau. The SIPP is designed to provide accurate and comprehensive information about the incomes of American individuals and households and their participation in income transfer programs .
A research participant, also called a human subject or an experiment, trial, or study participant or subject, is a person who voluntarily participates in human subject research after giving informed consent to be the subject of the research. A research participant is different from individuals who are not able to give informed consent, such as ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
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