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OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]
Collabora Monado Runtime for GNU/Linux, with the release of version 21.0.0 in February 2021 [15] HTC VIVE Cosmos and VIVE Focus 3, part of HTC's VIVERSE ecosystem [16] Magic Leap 2 [17] Meta's PC platform and its Quest line of devices, with full support OpenXR 1.0 added in July 2021 [18] [19] Microsoft HoloLens 2 and the Windows Mixed Reality ...
OpenVRML is a free and open-source software project that makes it possible to view three-dimensional objects in the VRML and X3D formats in Internet-based applications. [1] The software was initially developed by Chris Morley; since 2000 the project has been led by Braden McDaniel.
SteamVR, another OpenVR and OpenXR runtime, also supports several Quest headsets. [17] The Oculus Go was released with Oculus Gallery, Oculus Video, Oculus TV, Oculus Venues and Oculus Rooms preinstalled. Rooms was discontinued on October 25, 2019. [18] Gradually, support for Oculus Go-compatible apps was discontinued.
Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.
OpenVR: An API runtime that allows access to VR hardware from multiple vendors without requiring applications have specific knowledge of the type of hardware they are targeting. Shaderc A collection of libraries for shader compilation SPIRV-Cross A library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages ...
Interface which provides critical runtime verification data to simplify system debugging and analysis MRTK Standard Shader Shader system designed to implement high quality, yet performant, visuals on mixed reality devices Speech & Dictation Utilizes speech recognition and natural language processing to interpret user keywords and commands
[39] [40] On 22 March 2017 patch 1.13 added the beta implementation of Vive support through OpenVR. [41] Assetto Corsa supports many different VR headsets utilizing Oculus runtime or Open VR. Including but not limited to Oculus Rift, Oculus Quest, Oculus Quest 2, HTC Vive, Valve Index and many more.