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  2. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    A sample UML class and sequence diagram for the Iterator design pattern. [4] In the above UML class diagram, the Client class refers (1) to the Aggregate interface for creating an Iterator object (createIterator()) and (2) to the Iterator interface for traversing an Aggregate object (next(),hasNext()).

  3. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    C++ supports multiple inheritance of arbitrary classes. In Java a class can derive from only one class, [1] but a class can implement multiple interfaces [17] (in other words, it supports multiple inheritance of types, but only single inheritance of implementation). Java explicitly distinguishes between interfaces and classes.

  4. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    In this UML class diagram, the Client class doesn't access the subsystem classes directly. Instead, the Client works through a Facade class that implements a simple interface in terms of (by delegating to) the subsystem classes (Class1, Class2, and Class3). The Client depends only on the simple Facade interface and is independent of the complex ...

  5. Wrapper library - Wikipedia

    en.wikipedia.org/wiki/Wrapper_library

    To resolve this issue Java implements wrapper libraries which make these system calls callable from a Java application. In order to achieve this, languages like Java provide a mechanism called foreign function interface that makes this possible. Some examples of these mechanisms include: Java Native Interface (JNI) Java Native Access (JNA)

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value.

  7. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    In computer programming, the proxy pattern is a software design pattern.A proxy, in its most general form, is a class functioning as an interface to something else.The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  8. Java Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Interface

    In software design, the Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

  9. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...