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The game was sponsored by Smiths' British snack Quavers (now owned by Walkers), and the plot revolves around the then Quavers mascot Colin Curly losing his Quavers packets down a giant ant hill. The player is tasked with controlling G.I. Ant, a large soldier ant, to recover the Quavers by solving a series of puzzles.
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SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on the lifecycle of ants. It was designed by Will Wright . In 1992, it was named "Best Simulation Game" at the Software Publishers Association 's Codie awards . [ 2 ]
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It is a CD-ROM based game that makes use of full motion video with recorded sequences of live actors. There are also action sequences that use drawn graphical elements (not captured, as seen in games such as Mean Streets by Access Software). The side-scrolling action sequence consists of the player battling ants in tunnels.
George, the wasp, and a multitude of ants all move smoothly around the screen, though the spiders suffer by comparison. Sound cues for walking, being stung, the wasp, and for food being pushed are all well done. The music that accompanies the copywrite screen is great, even by Synapse standards". [4]
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It was called "Spike's World of Games," or "Spike's World Online Game Magazine." Spike's World featured games such as Scrawl, a popular game-show type game, and Ants. Microsoft Ants premiered in early 1997 as a real-time strategy game. Ants was an attempt to display Microsoft's technological ability, and it was paired for download along with ...