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  2. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  3. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.

  4. Self Organised Learning Environment - Wikipedia

    en.wikipedia.org/wiki/Self_Organised_Learning...

    A Self Organized Learning Environment (SOLE) is a program designed to support self-directed education. Sugata Mitra , an education scientist, first popularized the term in 1999, referencing an approach he developed following his Hole in the Wall experiments.

  5. 38 Self-Affirmations for Kids and Teens - AOL

    www.aol.com/38-self-affirmations-kids-teens...

    For younger kids, self-affirmations can be simple and straightforward, such as “I’m doing great” or “I feel good about myself.” Teens, on the other hand, can have a harder time.

  6. Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Kindergarten

    Fröbel introduced a pedagogical environment where children could develop through their own self-expression and self-directed learning, facilitated by play, songs, stories, and various other activities; this was in contrast to earlier infant establishments, and Fröbel is therefore credited with the creation of the kindergarten.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Personal development - Wikipedia

    en.wikipedia.org/wiki/Personal_development

    Self-awareness is more in depth and explores the conscious and unconscious aspects of ourselves. We are able to gain self-awareness through socializing and communicating according to the social behaviorism view. Self-awareness can also be a positive intrapersonal experience where one is able to reflect during a moment of action or past actions.

  9. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...

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