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Dungeons & Dragons: Daggerdale was released on May 25, 2011 on Xbox Live Arcade and Microsoft Windows. [7] Dungeons & Dragons: Daggerdale missed its original PlayStation Network release date of May 31, 2011, [8] and did not appear until the following year on May 22. [9] Daggerdale was the first D&D video game to be released on a console since 2004.
It also describes Dagger Falls, the largest town in Daggerdale, and some of its most important sites and settlements. Chapter 2: A Fever in Dagger Falls, on pages 7–14, begins with the characters travelling through Daggerdale to Dagger Falls. A group of riders led by the ruler of Daggerdale, Randal Morn, informs the characters that a strange ...
MV1 Midnight on Dagger Alley was published in 1984, and was written by Merle M. Rasmussen. [4] The module features art by Jeff Easley. [1] The module comes in a cardboard folder, with two double-sided maps, a cardboard sheet that has character statistics printed on one side and charts printed on the other side, and an eight-page booklet containing the adventure.
2.3 In Dungeons & Dragons. 3 In popular culture. 4 See also. 5 References. Toggle the table of contents. ... This is a list of magical weapons from fiction and ...
An Omani khanjar, c. 1924 Mogul khanjar dagger with a pistol grip shaped hilt, 17th century.. A khanjar [a] is a traditional dagger originating from the Sultanate of Oman, although it has since spread to the rest of the Middle East [b], South Asia [c] and the Balkans.
Scottish dirk, blade by Andrew Boog, Edinburgh, c. 1795, Royal Ontario Museum. A dirk is a long-bladed thrusting dagger. [1] Historically, it gained its name from the Highland dirk (Scottish Gaelic dearg) where it was a personal weapon of officers engaged in naval hand-to-hand combat during the Age of Sail [2] as well as the personal sidearm of Highlanders.
This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.