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  2. Quaker meeting (game) - Wikipedia

    en.wikipedia.org/wiki/Quaker_meeting_(game)

    Quaker Meeting, also known as Quaker's meeting or Cracker's Meeting (in the American South), is a child's game which is initiated with a rhyme and becomes a sort of quiet game where the participants may not speak, laugh, or smile, while the player in charge of the "meeting" may act like a comedian in an attempt to elicit one of the forbidden responses, and so get the participant who broke the ...

  3. This silent Jenga game is a quiet playtime game-changer! - AOL

    www.aol.com/silent-jenga-game-quiet-playtime...

    what could be better than a quiet version of a classically loud game? Enter silent Jenga. TikTok account Teacher Hacks (@teacherhacks) shows how to turn down the volume on the tumbling block tower ...

  4. Quiet game - Wikipedia

    en.wikipedia.org/wiki/Quiet_game

    The quiet game is a children's game where children must stay quiet. Stillness is sometimes a rule but in most cases not. The last child or team to make noise wins the game. . It is usually acceptable for players to make sounds they cannot control, such as sneezing or coughing whereas talking would cause a player to get o

  5. Category:Classroom games - Wikipedia

    en.wikipedia.org/wiki/Category:Classroom_games

    A classroom game is a children's game played in class, possibly led by the teacher. Pages in category "Classroom games" The following 4 pages are in this category, out of 4 total.

  6. Category:Children's games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's_games

    Car-spotting game; Cat and mouse (playground game) Catch (game) Chaskele; Children's Games (Bruegel) Chindro; Chinese handball; Chinese wall (game) Telephone game; Chopsticks (hand game) Chor Police (game) Clumsy Thief; Cocky laura; Coconut-shell walking; Color war; Conkers; Cooties; Crack the whip; Creep Mouse; Cup game

  7. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  8. Hangman (game) - Wikipedia

    en.wikipedia.org/wiki/Hangman_(game)

    A classroom game of hangman. As the name of the game suggests, the diagram is designed to look like a hanging man. This has led to some controversy. [5] In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree.

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

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