Search results
Results from the WOW.Com Content Network
Hollow Knight is a 2D side-scrolling Metroidvania. [ 1 ] [ 2 ] The player controls a silent insectoid protagonist called "the Knight" who explores an underground fallen kingdom called Hallownest. The Knight can strike enemies with a sword-like weapon called a Nail and can learn spells that allow for long-range attacks.
Hollow Knight: Silksong gameplay is set to be similar to its predecessor Hollow Knight, featuring 2D platforming and combat.Some changes are made from the original, such as the player character moving with a more acrobatic flair or applying instant self-healing.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.
The first such game was Saturn launch title, Clockwork Knight (1994). The game featured levels and boss characters rendered in 3D, but retained 2D gameplay and used pre-rendered 2D sprites for regular characters, similar to Donkey Kong Country.
Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages
He's hollow but still very heavy and about 3 feet tall. Need to repair the damage to his ear and then his largeness can grace our garden. Image credits: Is that Wired or Wonderful thing #20.
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.