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24-bit palette sample image 24 bit Palette Color Test Chart. This is a full list of color palettes for notable video game console hardware.. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without dithering unless otherwise noted) are given.
Atari 2600 (1977) 4 out of 128 colors (16 hues by 8 luminosity levels) on every scanline Famicom/NES (1983) 25 out of 55 usable colors (12 hues by 4 luminosity levels, + 7 greys); 1 background color, four 3-color (plus transparent) tile palettes and four 3-color (plus transparent) sprite palettes. Sega Master System (1985)
The SECAM version of the Atari 2600; The Color Maximite, a PIC32 based microcomputer; The Thomson TO7 (with spatial constraints - only 2 colours for each group of 8x1 pixels) The Matra Alice 32 [1] and 90 [2] The Philips VG5000 [3] Specific details about implementation and actual graphical capabilities of specific systems, are listed on the ...
Atari, Inc. Television Interface Adaptor (TIA) 1977 2 Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV) Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit [1] POKEY: 1979 4 Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges [2] Atari AMY ...
The Atari 2600 hardware was based on the MOS Technology 6507 chip, offering a maximum resolution of 160 x 192 pixels (NTSC), 128 colors, 128 bytes of RAM with 4 KB on cartridges (64 KB via bank switching). The design experienced many makeovers and revisions during its 14-year production history, from the original "heavy sixer" to the Atari 2600 ...
Atari 2600. The Television Interface Adaptor [1] (TIA) is the custom computer chip which, along with a variant of the MOS Technology 6502, constitutes the heart of the 1977 Atari Video Computer System game console.
Atari had built their first display driver chip, the Television Interface Adaptor but universally referred to as the TIA, as part of the Atari 2600 console. [8] The TIA display logically consisted of two primary sets of objects, the "players" and "missiles" that represented moving objects, and the "playfield" which represented the static background image on which the action took place.
The test chart shows the full 256 levels of the red, green, and blue (RGB) primary colors and cyan, magenta, and yellow complementary colors, along with a full 256-level grayscale. Gradients of RGB intermediate colors (orange, lime green, sea green, sky blue, violet, and fuchsia), and a full hue spectrum are also present.
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