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  2. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Interactive children's books may also incorporate modern technology or be computerized. Movable books, a subsection of interactive books, are defined as "covering pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner. Also included, because they employ ...

  3. Edward Packard (writer) - Wikipedia

    en.wikipedia.org/wiki/Edward_Packard_(writer)

    Edward Packard (born February 16, 1931) is an American author, creator of the Choose Your Own Adventure book concept and author of over 50 books in the series. [1] [2] [3] The genre that Packard invented, in which the reader chooses what happens, has come to be called "interactive fiction". [4]

  4. Pat the Bunny - Wikipedia

    en.wikipedia.org/wiki/Pat_the_Bunny

    On March 4, 2008, a DVD of the book was released with interactive materials included and an interview with Jean Kunhardt, the author's granddaughter. [12] In 2011, Random House Children's Books released a Pat the Bunny app, inspired by the book for iPad, iPhone, and iPod touch [ 13 ] which received critical acclaim.

  5. Choose Your Own Adventure - Wikipedia

    en.wikipedia.org/wiki/Choose_Your_Own_Adventure

    Certain books in the series allow readers choice of whom to take the role of, for example, in an adventure book, readers may be prompted to choose between a climber, a hiker, or a traveler. Stories are generally gender- and race-neutral, though in some cases, particularly in illustrations, there is the presumption of a male reader (the target ...

  6. Interactive storybook - Wikipedia

    en.wikipedia.org/wiki/Interactive_storybook

    An interactive storybook (or CD-ROM storybook) is a children's story packaged with animated graphics, sound or other interactive elements (e.g., word pronunciation). Such stories are usually published as software on CD-ROMs .

  7. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.

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