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All Roads is a 2001 interactive fiction game by Jon Ingold that placed first at the 2001 Interactive Fiction Competition. It also won the XYZZY Awards for Best Game, Best Setting and Best Story and was nominated for Best Individual Puzzle and Best Writing. The game is story-oriented and features few puzzles, though in a sense is one big puzzle ...
Middle School: How I Survived Bullies, Broccoli, and Snake Hill (2013, with co-author Chris Tebbetts), this book follows Rafe's experiences at a camp known as Camp Wannamorra. Middle School: Ultimate Showdown (22 May 2014, with co-author Julia Bergen), this book is an interactive activity book featuring stories and activities with Rafe and Georgia.
Inkle is a video game development company based in Cambridge, United Kingdom that specialises in interactive narrative, i.e. text-focused computer video games.They have created games such as 80 Days and Sorcery!, a recreation of Steve Jackson’s Sorcery! gamebook series.
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Get Lamp is a documentary about interactive fiction (a genre that includes text adventures) filmed by computer historian Jason Scott of textfiles.com. Scott conducted the interviews between February 2006 and February 2008, and the documentary was released in July 2010.
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
I Funny: A Middle School Story, also known as I Funny, is a realistic fiction novel by James Patterson and Chris Grabenstein. [1] It was published by Little, Brown and Company in 2012. It was followed by I Even Funnier (2013), I Totally Funniest (2015), I Funny TV (2016), I Funny: School of Laughs (2017) and The Nerdiest, Wimpiest, Dorkiest I ...
This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.
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