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Supports cross-buy (game can be played at no additional cost if one owns the PlayStation VR version) CP: Supports cross-play: GD: Game demo also available for free PlayStation VR2-exclusive ‡ Double-dagger indicates games that include both VR and non-VR modes on PlayStation 5.
Red Matter released on May 24, 2018 for Oculus Rift, with versions for the HTC Vive, Oculus Quest, and PlayStation VR launching in November 2018, December 2018, and August 2019, respectively. A sequel, Red Matter 2, was released for Steam VR and Meta Quest 2 on 18 August 2022 and for Playstation VR2 on 18 May 2023.
PC VR Experiences which have subsequently appeared for the mobile virtual reality headsets Quest and Quest 2 can be made available to Quest/Quest 2 consumers without having to be bought a second time; however, the decision to support cross-buy lies with the game developers. [9]
Beat Saber is a 2019 virtual reality rhythm game developed by Ján Ilavský, Vladimír HrinĨár, and Peter HrinĨár. The game was published by Czech game developer Beat Games. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly-colored sabers.
The game launched for Oculus Rift and PlayStation VR on 6 and 13 December 2016, respectively. [10] It was made available for HTC Vive via Steam on 25 April 2017. [ 11 ] The game was also released as a launch title for the Oculus Quest and the Oculus Rift S on 21 May 2019.
Zenith: The Last City is a virtual reality open world massively multiplayer online role-playing game (MMORPG) developed and published by Californian game development studio Ramen VR. The game was officially released in early access for Microsoft Windows, Oculus Quest, and PlayStation VR on January 27, 2022. Upon launch, the game had more than ...
The play area for PS VR2 can be customized using the cameras and the Sense controller. [24] There are three different "VR Play Styles" depending on the game content and compatibility–sitting, standing or room-scale (the last one allowing more movement while playing). [24]
Arizona Sunshine requires motion controllers for play. The controllers are used to manipulate virtual firearms as well as to interact with the player's inventory and the environment. The player can carry a firearm in each hand, as well as two more in holstered positions, one on either side of the hips. The game supports room scale tracking. In ...