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The memory management function keeps track of the status of each memory location, either allocated or free. It determines how memory is allocated among competing processes, deciding which gets memory, when they receive it, and how much they are allowed. When memory is allocated it determines which memory locations will be assigned.
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With static memory search in parallel it is possible to match the found value address to a unique memory allocation. The idea is to close the game process directly after the value is found and the object still exists. Then, the last matching memory allocation is the correct one. So matching it reverse is the method of choice.
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Synchronous memory interface is much faster as access time can be significantly reduced by employing pipeline architecture. Furthermore, as DRAM is much cheaper than SRAM, SRAM is often replaced by DRAM, especially in the case when a large volume of data is required. SRAM memory is, however, much faster for random (not block / burst) access.
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Memory hierarchy of an AMD Bulldozer server. The number of levels in the memory hierarchy and the performance at each level has increased over time. The type of memory or storage components also change historically. [6] For example, the memory hierarchy of an Intel Haswell Mobile [7] processor circa 2013 is: