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Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer , a combat flight simulator released in 2000.
Freelancer has acquired several crowdsourcing marketplaces including Get A Freelancer.com and EUFreelance.com (founded by Magnus Tibell in 2004, Sweden), [4] Scriptlance.com (founded by Rene Trescases in 2001, Canada) [5] - one of the early pioneers in freelancing, Freelancer.de Booking Center (Germany), Freelancer.co.uk (United Kingdom), [6] Webmaster-talk.com (USA), a forum for webmasters ...
The term freelancer is commonly attributed to Sir Walter Scott (1771–1832) in Ivanhoe (1820) to describe a "medieval mercenary warrior" or "free-lance" (indicating that the lance is not sworn to any lord's services, not that the lance is available free of charge). [42]
Title First release Freeware release Genre Platform(s) Publisher Additional information 3 in Three: 1989 [1]Puzzle: Mac OS: Cliff Johnson: Adventure Fun-Pak
He is the chief executive officer of Freelancer.com, an online freelancing and crowdsourcing marketplace. Barrie is also an adjunct associate professor [ 1 ] at the University of Sydney , where he has taught classes in computer and network security since 2001 and technology venture creation since 2010.
So, what you say here is: it doesn't matter Freelancer is still played today and this is not important for the article. OMG. Please, take a look at: MOTY Top 100 for 2007 and AMD GAME page on Top 100. I simply cannot agree that mods are not important for a game history, and the entire mods != Freelancer logic is simply lacking, Wikipedia or not.
In-game items can be purely cosmetic, enhance the power of the player, accelerate progression speed, and many more. A common technique used by developers of these games is for the items purchased to have a time limit; after this expires, the item must be repurchased before the user can continue.
Starlancer ' s story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission).