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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    3D shaders act on 3D models or other geometry but may also access the colors and textures used to draw the model or mesh. Vertex shaders are the oldest type of 3D shader, generally making modifications on a per-vertex basis. Newer geometry shaders can generate new vertices from within the shader.

  5. Former Notre Dame and Akron coach Gerry Faust dies at 89 - AOL

    www.aol.com/sports/former-notre-dame-akron-coach...

    Notre Dame was 30-26-1 in Faust’s time at the school and went to two bowl games. Faust was hired at Notre Dame without any head coaching experience in college football.

  6. G. Kennedy Thompson - Pay Pals - The Huffington Post

    data.huffingtonpost.com/paypals/g-kennedy-thompson

    From January 2008 to December 2012, if you bought shares in companies when G. Kennedy Thompson joined the board, and sold them when he left, you would have a -71.8 percent return on your investment, compared to a -2.8 percent return from the S&P 500.

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  8. Katie Holmes Just Wore a Polarizing '80s Throwback Style ...

    www.aol.com/katie-holmes-just-wore-polarizing...

    Katie Holmes is bringing stirrup pants back, whether you're here for their return or not. The actress, 45, stepped out in New York City ahead of Thanksgiving Day, sporting the polarizing '80s ...

  9. David P. King - Pay Pals - The Huffington Post

    data.huffingtonpost.com/paypals/david-p-king

    From September 2011 to December 2012, if you bought shares in companies when David P. King joined the board, and sold them when he left, you would have a -2.4 percent return on your investment, compared to a 18.4 percent return from the S&P 500.