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A pistonphone is an acoustical calibrator (sound source) that uses a closed coupling volume to generate a precise sound pressure for the calibration of measurement microphones. The principle relies on a piston mechanically driven to move at a specified cyclic rate, pushing on a fixed volume of air to which the microphone under test is coupled.
The microphone arm of headsets may carry an external microphone or be of the voice tube type. External microphone designs have the microphone housed in the front end of the microphone arm. Voicetube designs are also called internal microphone design, and have the microphone housed near the earpiece, with a tube carrying sound to the microphone.
The internal electronic circuitry of an active noise-canceling mic attempts to subtract noise signal from the primary microphone. The circuit may employ passive or active noise canceling techniques to filter out the noise, producing an output signal that has a lower noise floor and a higher signal-to-noise ratio .
The microphone's output is usually low-pass filtered. [25] [28] A simple surround microphone configuration involves the use of a front array in combination with two backward-facing omnidirectional room microphones placed about 10–15 meters away from the front array. If echoes are notable, the front array can be delayed appropriately.
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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The official headset allows for high quality voice-chat, and provides volume level, battery level, charging status and connection status indicators on the PS3's on-screen display. The headset can be used as a microphone when docked in the charging cradle – voice output from PS3 is automatically transferred to the TV in this case.
Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.