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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    A sample UML class and sequence diagram for the Memento design pattern. [1] In the above UML class diagram, the Caretaker class refers to the Originator class for saving (createMemento()) and restoring (restore(memento)) originator's internal state. The Originator class implements

  4. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    These diagrams can be categorized hierarchically as shown in the following class diagram: [6] Hierarchy of UML 2.2 Diagrams, shown as a class diagram. These diagrams may all contain comments or notes explaining usage, constraint, or intent.

  5. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In the above UML class diagram, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated.

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    A sample UML class and sequence diagram for the Iterator design pattern. [4] In the above UML class diagram, the Client class refers (1) to the Aggregate interface for creating an Iterator object (createIterator()) and (2) to the Iterator interface for traversing an Aggregate object (next(),hasNext()).

  8. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    A sample UML class and object diagram for the Composite design pattern. [5] In the above UML class diagram, the Client class doesn't refer to the Leaf and Composite classes directly (separately). Instead, the Client refers to the common Component interface and can treat Leaf and Composite uniformly.

  9. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    A sample UML class and sequence diagram for the Command design pattern. [3]In the above UML class diagram, the Invoker class doesn't implement a request directly. Instead, Invoker refers to the Command interface to perform a request (command.execute()), which makes the Invoker independent of how the request is performed.

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