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The U.S. mobile gaming market is expected to total $100.54 billion this year, according to Mordor Intelligence. While multiplayer video games and social media have long coexisted, a new era of ...
Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter [1] and RePlay, [2] home entertainment magazines like Video, [3] as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.
TIGSource, short for The Independent Games Source, is a news blog and Internet community centered around the creation of independent video games, founded in 2005 by Jordan Magnuson but soon taken over by Derek Yu, both independent game developers. [1]
This is a list of developers of indie games, which includes video game developers who are not owned by nor do they receive significant financial backing from a video game publisher. Independent developers, which can be single individuals, small groups, or large organizations, retain operational control over their organizations and processes.
Breaking into the game industry is a daunting endeavor. Often times independent solo developers feel isolated from everyone else and their perception of how things work is easily shaped by public ...
Game Developer (known as Gamasutra until 2021) [1] is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acted as the online sister publication to the print magazine Game Developer prior to the latter's closure in 2013.
The Indie Game Developer Network (IGDN) is a trade association for developers of indie role-playing games, board games, card games, and LARPs. [1] They present the annual Indie Groundbreaker Awards at Gen Con .
Game Developer was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc [2] as quarterly, later bimonthly, and finally monthly. [3] In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games.