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Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, United States, where the player is challenged to survive for as long as possible before inevitably dying.
The following are games and other software that have cleared the Steam Greenlight process which existed between August 2012 and June 2017; in Greenlight, developers can put up their game concepts (including screenshots, preview videos, and early builds) upon which community users can vote for these titles.
Portal: Prelude - An unofficial prequel to Portal, set before the activation of GLaDOS when scientists used to watch over the test chambers and instruct the test subjects. [ 12 ] Portal Reloaded - A mod atop Portal 2 that introduces the ability to place a third portal that sends the player-characters or objects through between the present and a ...
Video games portal Wikimedia Commons has media related to Upcoming video games . This category contains articles about video games that are currently in production and expected to be released.
In the last panel of the comic, Doug Rattmann places himself in cryogenic storage animation. His fate by the events of Portal 2 is unclear, though more of the Ratman dens can be found. Among the wall scribblings in the Portal dens is the sentence "The cake is a lie", which became an internet meme.
Community portal; Recent changes; Upload file ... Project I.G.I. Innerloop Studios ... Microsoft Windows: December 15, 2000: Project Zomboid: The Indie Stone: The ...
Portal Reloaded is a single-player mod for Portal 2 created by Jannis Brinkmann and was released on April 19, 2021, exactly 10 years after the release of Portal 2. [186] The mod gives players the ability to fire a third portal, the "time portal", to travel between the present and future versions of each test chamber.
GLaDOS was written with the intent of making her more understandable and empathetic to players, making her villainy more tragic. Kim Swift, team leader of Portal, described her growth in the game as her becoming more and more human. The two-hour total playtime for Portal allowed the writers enough time to let players get to know GLaDOS. [32]