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Pac-Man 256 is an endless runner video game developed by Hipster Whale and 3 Sprockets and published by Bandai Namco Entertainment.The game is part of the Pac-Man series and is inspired by the original Pac-Man game's infamous Level 256 glitch, as well as Hipster Whale's own game Crossy Road, which previously featured a Pac-Man mode.
The removal also included Mitchell's Pac-Man high score and first recorded perfect game: "Twin Galaxies was the original source of verification for these record titles and in line with their decision to remove all of Mr. Mitchell's records from their system, we have disqualified Mr. Mitchell as the holder of these two records." [36]
2012 – Pac-Man Connect and Play: Notes: It's a modified version of Pac-Man that starts off on Round 255 instead of Round 1 because it's only one round before its infamous "kill screen". It has the same name as Crossy Road developer's Pac-Man 256 but is a completely different game.
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A perfect score on the original Pac-Man arcade game is 3,333,360 points, achieved when the player obtains the maximum score on the first 255 levels by eating every dot, energizer, fruit and blue ghost without losing a life, then uses all six lives to obtain the maximum possible number of points on level 256.
Pac-Man, in particular, proved challenging. “We got some typical [pitches] you’d expect of a Pac-Man thing,” Wilson explains. “We went through this round a couple of times and never found ...
Pac-Man Championship Edition DX [a] is a 2010 maze video game published by Namco Bandai Games for the Xbox 360 and PlayStation 3, later ported to Steam, Android and iOS. It is the sequel to the 2007 game Pac-Man Championship Edition , which was the last game developed by series creator Toru Iwatani .
2012 – Pac-Man Connect and Play: Notes: It's a modified version of Pac-Man that starts off on Round 255 instead of Round 1 because it's only one round before its infamous "kill screen". It has the same name as Crossy Road developer's Pac-Man 256 but is a completely different game.