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The game allows for free exploration and offers activities that enable children to begin learning to read. [3] The modules included teach shape recognition, matching and basic word skills. [1] The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is ...
Hooked on Phonics is a commercial brand of educational materials, initially designed to teach reading through phonics.First marketed in 1987, the program uses systematic phonics and scaffolded stories to teach letter–sound correlations as part of children's literacy.
Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...
The game teaches users how to read effectively. Forty storybooks can be read aloud or narrated to the user. Over 100 reading exercises include phonics, word-recognition, spelling skills and building vocabulary. The activities incorporate repetition of words, followed by a gradual increase of word variety.
The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2] The press release said the game "incorporates lively music, vivid graphics and charming characters to encourage imaginative learning". [1] The game featured 16-bit color and sound. [3]
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
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