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PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations. [6] In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025. [7]
The PlayStation Studios logo. SIE announced the formation of PlayStation Studios in May 2020 to be formally introduced alongside the PlayStation 5 later in 2020. PlayStation Studios will serve as an umbrella organization for its first-party game development studios, including Naughty Dog, Insomniac, Santa Monica Studio, Media Molecule and ...
Sony Interactive Entertainment PlayStation. Audeze; Audiokinetic; Bungie; Evolution Championship Series (joint venture with Endeavor); Gaikai; iSize; PlayStation Productions; PlayStation Studios
Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the God of War series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014.
Culver City, California: $1.0 billion [33] 31 Capcom: Chūō-ku, Osaka, Japan: $978 million [34] 32 Dream Games: Istanbul, Turkey: $850 million [35] 33 Keywords Studios: Leopardstown, Ireland: $780 million [36] 34 Moon Active: Tel Aviv, Israel: $755 million [37] 35 Kakao Games: Jeju, South Korea: $725 million [38] 36 Niantic: San Francisco ...
Insomniac Games, Inc. is an American video game developer based in Burbank, California and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later.
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San Diego Studio was founded through a merger of Red Zone Interactive and 989 Sports. [1] Red Zone Interactive, a San Diego–based development studio, was founded in December 1997 by former employees of Sony Interactive Studios America (SISA), the sole in-house studio of the Sony Computer Entertainment America (SCEA) between 1995 and 1998. [2]