Search results
Results from the WOW.Com Content Network
In contemporary chess, a digital board is a chess board connected to a computer that is capable of transmitting the moves to the computer itself: the information about the moves can be used to play a game against a chess engine, or simply to record the moves sequence of a game in automatic.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
The table contains names for all the pieces as well as the words for chess, check, and checkmate in several languages. [16] Several languages use the Arabic loanword alfil for the piece called bishop in English; in this context it is a chess-specific term which no longer has its original meaning of "elephant".
Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems.
There are other symbols used by various chess engines and publications, such as Chess Informant and Encyclopaedia of Chess Openings, when annotating moves or describing positions. [8] Many of the symbols now have Unicode encodings, but quite a few still require a special chess font with appropriated characters.
Each player begins with sixteen pieces (but see the subsection below for other usage of the term piece).The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that controls them as "White", whereas the darker colored pieces are referred to as "black" and the player that controls them as "Black".
Same as GliĆski's Hexagonal Chess, but differs by starting position, pawn first-move options, pawns capturing forward diagonally, and castling. Invented by Grigorevich Shafran (1939). Strozewski's hexagonal chess: Chess on a square-shaped board of 81 hex cells. King and Knight move as if cells were squares.
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.