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In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
Responsibility-driven design is a design technique in object-oriented programming, which improves encapsulation by using the client–server model.It focuses on the contract by considering the actions that the object is responsible for and the information that the object shares.
Software development is the process of designing and implementing a software solution to satisfy a user. The process is more encompassing than programming , writing code , in that it includes conceiving the goal, evaluating feasibility, analyzing requirements , design , testing and release .
There are also several extensions to project planning, for example, based on outcomes (product-based) or activities (process-based). Regardless of the methodology employed, careful consideration must be given to the overall project objectives, timeline, and cost, as well as the roles and responsibilities of all participants and stakeholders. [23]
Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.
In business and project management, a responsibility assignment matrix [1] (RAM), also known as RACI matrix [2] (/ ˈ r eɪ s i /; responsible, accountable, consulted, and informed) [3] [4] or linear responsibility chart [5] (LRC), is a model that describes the participation by various roles in completing tasks or deliverables [4] for a project or business process.
Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design and human–machine interaction.
It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles, and laws. Some of the mentioned methods are more relevant to a specific field than another, such as automotive or aerospace.