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Laurillard's conversational model [5] is also particularly relevant to e-learning, and Gilly Salmon's Five-Stage Model is a pedagogical approach to the use of discussion boards. [6] The cognitive perspective focuses on the cognitive processes involved in learning as well as how the brain works. [7]
A variety of names began to be used to denote education conducted using various technologies; these include online learning and e-learning. As an example of how confusing this had become Singh and Thurman (2019) [1] identified 46 definitions for online learning. The name 'digital learning' has gained popularity as a way to encompasses the ...
Educational technology, or e-learning E-learning (theory) Distance education; Online school; Online learning in higher education; Online tutoring; Massive open online courses; Online machine learning, in computer science and statistics
Siemens' Connectivism "is the integration of principles explored by chaos, network, and complexity and self-organization theories".(p. 5 [38]) Connectivism places knowledge in "diversity of opinions" (p. 5) and that learning is aided through creating and nurturing connections of "fields, ideas, and concepts". (p. 5 [38])
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
The integration of Internet resources provides a huge library of content, and students quickly become proficient with online research, resources, and tools. Greater flexibility enables independent students such as self-learners or gifted students to explore learning beyond the standard curriculum, pursue individual skills and ambitions, or ...
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Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system.