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  2. Contrast ratio - Wikipedia

    en.wikipedia.org/wiki/Contrast_ratio

    An LCD technology is dynamic contrast (DC), also called advanced contrast ratio (ACR), and smart contrast ratio (SCR [4]) and various other designations.When there is a need to display a dark image, a display that supports dynamic contrast underpowers the backlight lamp (or decreases the aperture of the projector's lens using an iris), but proportionately amplifies the transmission through the ...

  3. Contrast (vision) - Wikipedia

    en.wikipedia.org/wiki/Contrast_(vision)

    The maximum contrast of an image is termed the contrast ratio or dynamic range. In images where the contrast ratio approaches the maximum possible for the medium, there is a conservation of contrast. In such cases, increasing contrast in certain parts of the image will necessarily result in a decrease in contrast elsewhere.

  4. Display contrast - Wikipedia

    en.wikipedia.org/wiki/Display_contrast

    The "luminance contrast" is the ratio between the higher luminance, L H, and the lower luminance, L L, that define the feature to be detected.This ratio, often called contrast ratio, CR, (actually being a luminance ratio), is often used for high luminances and for specification of the contrast of electronic visual display devices.

  5. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    The following table compares cathode-ray tube (CRT), liquid-crystal display (LCD), plasma and organic light-emitting diode (OLED) display device technologies. These are the most often used technologies for television and computer displays.

  6. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    [23] [24] The HDR display must have either a peak brightness of over 1000 cd/m 2 and a black level less than 0.05 cd/m 2 (a contrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m 2 and a black level less than 0.0005 cd/m 2 (a contrast ratio of at least 1,080,000:1).

  7. Viewing angle - Wikipedia

    en.wikipedia.org/wiki/Viewing_angle

    With LCD screens, some manufacturers have opted to measure the contrast ratio and report the viewing angle as the angle where the contrast ratio exceeds 5:1 or 10:1, giving minimally acceptable viewing conditions. The viewing angle is measured from one direction to the opposite, giving a maximum of 180° for a flat, one-sided screen.

  8. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp) with the original Game Boy, through 16–32 colours (4–5 bpp) with the Game Gear, to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color.

  9. Viewing cone - Wikipedia

    en.wikipedia.org/wiki/Viewing_cone

    Figure 5: Luminance and contrast versus viewing direction in a polar coordinate system. The left column shows the directional luminance distribution of the dark state of the display (IPS LCD), the center column shows the bright state and the right column shows the (luminance) contrast (ratio) resulting from the preceding two luminance distributions.