enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Shadertoy - Wikipedia

    en.wikipedia.org/wiki/Shadertoy

    Shadertoy is an online community and platform for computer graphics professionals, academics [1] and enthusiasts who share, learn and experiment with rendering techniques and procedural art through GLSL code. There are more than 52 thousand public contributions as of mid-2021 coming from thousands of users.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    WebGL, an OpenGL-ES dialect for web browsers, which uses GLSL for shaders; Shadertoy; LWJGL, a library that includes Java bindings for OpenGL. Other shading languages

  4. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL 2.0 is supported on Android as of Chrome 114. [44] Chrome is used for the Android system webview as of Android 5. [44] BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00 [45] BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 [46]

  5. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  6. Category:WebGL - Wikipedia

    en.wikipedia.org/wiki/Category:WebGL

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. AOL latest headlines, entertainment, sports, articles for business, health and world news.

  8. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  9. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    As powerful GPU hardware became more widely available, this method was popularized by the demoscene and Inigo Quilez, [citation needed] co-creator of Shadertoy. For simple scenes with basic 3D shapes, ray marching does not have many benefits over ray tracing (which finds intersections without marching through the space).