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Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels.Typically, the screen consists of a uniform rectangular grid of character cells, each of which contains one of the characters of a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes.
Some of these standards can be seen in the operation of Windows itself and DOS-based applications like the MS-DOS 5 full-screen text editor edit.com. CUA hallmarks include: All operations can be done with either the mouse or the keyboard; If applicable to the page/screen in question F5 provides a refresh function;
For example, 1280×1024 (5:4) or 1360×1024 (≈4:3) in 16 colours at 60 Hz, 1056×400 [14h] Text Mode (132×50 characters); 800×600 in 256 or 64k colours; and even as high as 1600×1200 (at a reduced 50 Hz scan rate) with a high-quality multisync monitor (or an otherwise non-standard 960×720 at 60 Hz on a lower-end one capable of high ...
In Tablet mode, programs default to a maximized view, and the taskbar contains a back button and hides buttons for opened or pinned programs by default; Task View is used instead to switch between programs. The full screen Start menu is used in this mode, similarly to Windows 8, but scrolls vertically instead of horizontally. [55] [132] [133] [134]
The first standard in the series was ECMA-48, adopted in 1976. [1] It was a continuation of a series of character coding standards, the first one being ECMA-6 from 1965, a 7-bit standard from which ISO 646 originates. The name "ANSI escape sequence" dates from 1979 when ANSI adopted ANSI X3.64.
2003/01/10 DDC/CI: 1.1 2004/10 DisplayPort: 1.2 2009/12/22 DVI: 1.0 1999/04/02 Enhanced Display Data Channel (E-DDC) 1.2 2007/12/26 Double data rate synchronous dynamic random access memory (DDR SDRAM) JESD79-3 Display Power Management Signaling (DPMS) 1.0 1993 El Torito: 1.0 1995/01/25 Energy Star: 5.0 2008/11/14 Extended Industry Standard ...
Each screen character is represented by two bytes aligned as a 16-bit word accessible by the CPU in a single operation. The lower (or character) byte is the actual code point for the current character set, and the higher (or attribute) byte is a bit field used to select various video attributes such as color, blinking, character set, and so forth. [6]
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