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ProxmapSort, or Proxmap sort, is a sorting algorithm that works by partitioning an array of data items, or keys, into a number of "subarrays" (termed buckets, in similar sorts). The name is short for computing a "proximity map," which indicates for each key K the beginning of a subarray where K will reside in the final sorted order.
One implementation can be described as arranging the data sequence in a two-dimensional array and then sorting the columns of the array using insertion sort. The worst-case time complexity of Shellsort is an open problem and depends on the gap sequence used, with known complexities ranging from O ( n 2 ) to O ( n 4/3 ) and Θ( n log 2 n ).
Sorting is typically done in-place, by iterating up the array, growing the sorted list behind it. At each array-position, it checks the value there against the largest value in the sorted list (which happens to be next to it, in the previous array-position checked). If larger, it leaves the element in place and moves to the next.
Finally, the sorting method has a simple parallel implementation, unlike the Fisher–Yates shuffle, which is sequential. A variant of the above method that has seen some use in languages that support sorting with user-specified comparison functions is to shuffle a list by sorting it with a comparison function that returns random values.
A sorting algorithm that checks if the array is sorted until a miracle occurs. It continually checks the array until it is sorted, never changing the order of the array. [ 10 ] Because the order is never altered, the algorithm has a hypothetical time complexity of O ( ∞ ) , but it can still sort through events such as miracles or single-event ...
Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold.
Sorted arrays are the most space-efficient data structure with the best locality of reference for sequentially stored data. [citation needed]Elements within a sorted array are found using a binary search, in O(log n); thus sorted arrays are suited for cases when one needs to be able to look up elements quickly, e.g. as a set or multiset data structure.
The following pseudocode for three-way partitioning which assumes zero-based array indexing was proposed by Dijkstra himself. [2] It uses three indices i, j and k, maintaining the invariant that i ≤ j ≤ k. Entries from 0 up to (but not including) i are values less than mid, entries from i up to (but not including) j are values equal to mid,