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  2. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Paper discusses CSILE project and related software. The first release of Lotus Notes 1.0 is shipped. Release 1.0 includes functionality which is "revolutionary" for the time, including allowing system/server administrators to create a user mailbox, user records in a Name and Address database, and to notarize the user's ID file through dialog boxes.

  3. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...

  4. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    In it he looks back to the use of videotex in education in the 1980s and forward to a more communications-oriented Web - what we would call Web 2.0 these days - but this was 9 years ago. The paper is worthy of note since Liber is still active in e-learning and as one of the few papers dealing with history of e-learning.

  5. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e-Learning. Learning management systems make ...

  6. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

  7. Virtual Collaborative Learning - Wikipedia

    en.wikipedia.org/wiki/Virtual_Collaborative_Learning

    1. Researching "collaborative knowledge building" in formal distance learning environments. Vanessa Paz Dennen, Trena M. Paulus. Page 96. 2. Proactive Behaviour May Lead to Failure in Virtual Project-Based Collaborative Learning. Pernille Bjørn, Morten Hertzum. Page 1. 3. Collaborative Learning Team PBWiki.

  8. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."

  9. ANGEL Learning - Wikipedia

    en.wikipedia.org/wiki/ANGEL_Learning

    The ANGEL LMS is used by K-12 schools and districts, community colleges, universities and proprietary schools to create Virtual Learning Environments for online learning and to offer hybrid or blended (web-enhanced) classes. Corporations also use the system for online corporate training.