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In geometry, a heptagon or septagon is a seven-sided polygon or 7-gon.. The heptagon is sometimes referred to as the septagon, using "sept-" (an elision of septua-, a Latin-derived numerical prefix, rather than hepta-, a Greek-derived numerical prefix; both are cognate) together with the Greek suffix "-agon" meaning angle.
The 5 Platonic solids are called a tetrahedron, hexahedron, octahedron, dodecahedron and icosahedron with 4, 6, 8, 12, and 20 sides respectively. The regular hexahedron is a cube . Table of polyhedra
There are 34 topologically distinct convex heptahedra, excluding mirror images. [2] ( Two polyhedra are "topologically distinct" if they have intrinsically different arrangements of faces and vertices, such that it is impossible to distort one into the other simply by changing the lengths of edges or the angles between edges or faces.)
Monkeys tree [7] Moore curve; N-flake; Pascal triangle; Peano curve; Penrose tiling; Pinwheel tiling; Pythagoras tree; Rauzy fractal; Rössler attractor; Sierpiński arrowhead curve; Sierpinski carpet; Sierpiński curve; Sierpinski triangle; Smith–Volterra–Cantor set; T-square; Takagi or Blancmange curve; Triflake [citation needed] Vicsek ...
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons .
In this method, the user creates a 2D shape which traces the outline of an object from a photograph or a drawing. [3] The user then uses a second image of the subject from a different angle and extrudes the 2D shape into 3D, again following the shape’s outline. This method is especially common for creating faces and heads.
There are several types of 3D woven fabrics that are commercially available; they can be classified according to their weaving technique. [8]3D woven interlock fabrics, are 3D woven fabrics produced on a traditional 2D weaving loom, using proper weave design and techniques, it could either have the weaver/z-yarn going through all the thickness of the fabric or from layer to layer.
The number of vertices, edges, and faces of GP(m,n) can be computed from m and n, with T = m 2 + mn + n 2 = (m + n) 2 − mn, depending on one of three symmetry systems: [1] The number of non-hexagonal faces can be determined using the Euler characteristic, as demonstrated here.