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  2. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level.

  3. Lee algorithm - Wikipedia

    en.wikipedia.org/wiki/Lee_algorithm

    The Lee algorithm is one possible solution for maze routing problems based on breadth-first search. It always gives an optimal solution, if one exists, but is slow and requires considerable memory. It always gives an optimal solution, if one exists, but is slow and requires considerable memory.

  4. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The following pseudo-code of a 1-D distributed memory BFS [5] was originally designed for IBM BlueGene/L systems, which have a 3D torus network architecture. Because the synchronization is the main extra cost for parallelized BFS, the authors of this paper also developed a scalable all-to-all communication based on point-to-point communications .

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  6. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    A level-order walk effectively performs a breadth-first search over the entirety of a tree; nodes are traversed level by level, where the root node is visited first, followed by its direct child nodes and their siblings, followed by its grandchild nodes and their siblings, etc., until all nodes in the tree have been traversed.

  7. Dinic's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dinic's_algorithm

    Even and Itai also contributed to this algorithm by combining BFS and DFS, which is how the algorithm is now commonly presented. [ 2 ] For about 10 years of time after the Ford–Fulkerson algorithm was invented, it was unknown if it could be made to terminate in polynomial time in the general case of irrational edge capacities.

  8. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    IDDFS achieves breadth-first search's completeness (when the branching factor is finite) using depth-first search's space-efficiency. If a solution exists, it will find a solution path with the fewest arcs. [2] Iterative deepening visits states multiple times, and it may seem wasteful.

  9. Talk:Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Talk:Breadth-first_search

    BFS will always find the path that has the fewest number of nodes which just happens to be the shortest path if all weights are the same. You certainly can modify BFS to use a priority queue instead of a normal queue so that it then really finds a shortest path. But then DFS is the same as BFS just with a stack instead of a queue.