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The major factor for Bradham's business failure was the price of sugar immediately following World War I, when prices went up to 28 cents per pound (it was three cents per pound pre-war), and Bradham had purchased a large amount of sugar at that price but the price of sugar nosedived soon after he purchased it.
The timeline of wars has been split up in the following periods: List of wars: before 1000; List of wars: 1000–1499; List of wars: 1500–1799; List of wars: 1800–1899; List of wars: 1900–1944; List of wars: 1945–1989; List of wars: 1990–2002; List of wars: 2003–present
Next Generation reviewed the game, rating it with two stars out of five, and stated that "Crealude's World War 5 is an obscure, weird, and severe edutainment misfire." [1]PC Gamer called the game a "brainteaser for word lovers", praising the soundtrack and stylized graphics.
The highest selling arcade game of the year is F-1. 1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6]
These timelines of world history detail recorded events since the creation of writing roughly 5000 years ago to the present day. For events from c. 3200 BC – c. 500 see: Timeline of ancient history; For events from c. 500 – c. 1499, see: Timeline of post-classical history; For events from c. 1500, see: Timelines of modern history
Strategic Command is a series of computer video games developed by Fury Software and Battlefront.com, and published by Excalibur Publishing. [1] Since the premiere of the first game in the series, Strategic Command: European Theater in 2002, eight further new titles and six expansion packs have been released, with the ninth game released in 2022, Strategic Command: American Civil War, being ...
Global War is a two-player "monster" game (more than 1,000 counters) in which one player controls the Allies and the other player controls Axis forces. Players each decide what war equipment they will manufacture, and this choice then informs what strategic actions the player is able to take.
General Quarters (World War Two Naval Warfare, 1/2400 scale) (L.L. Gill, CinC Soft Metal Castings, 1975) General Quarters 2 (20th Century Naval Warfare, 1/2400) (L.L. Gill, CinC Soft Metal Castings, 1977) General Quarters (Old Dominion GameWorks, unknown) Great Battles of World War II (Bruce McFarlane, The Canadian Wargames Group, 1995)