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  2. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  3. VTech Socrates - Wikipedia

    en.wikipedia.org/wiki/VTech_Socrates

    The main unit of the Socrates system is bundled with games in five categories: Math Problems, Word Problems, Word Games, Music Games, and Super Painter. Math Problems and Word Problems test basic skills regarding mathematics, spelling, definition, and sentence construction. Word Games resemble hangman, anagrams, and a racing game where players ...

  4. Vectrex - Wikipedia

    en.wikipedia.org/wiki/Vectrex

    However, the video game crash of 1983 turned Milton Bradley's support of the Vectrex into a costly mistake, even despite reducing its price by 25% and then later 50% in desperation to sell units. In February 1984, after losing $31.6 million on the Vectrex, Milton Bradley announced the discontinuation of the console and cancelled development of ...

  5. Game Consoles Can't Make Up for AMD's Problems

    www.aol.com/2014/01/29/game-consoles-cant-make...

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  6. Super A'Can - Wikipedia

    en.wikipedia.org/wiki/Super_A'Can

    The Super A'can is a home video game console released exclusively in Taiwan and People's Republic of China [3] in 1995 by Funtech/Dunhuang Technology. It is based around the Motorola 68000 microchip, which is also used in the Sega Genesis and Neo Geo. Twelve games have been confirmed to exist for the system.

  7. VTech CreatiVision - Wikipedia

    en.wikipedia.org/wiki/VTech_CreatiVision

    The hybrid unit was similar in concept to computers such as the APF Imagination Machine, [2] the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinued in 1986.

  8. LJN Video Art - Wikipedia

    en.wikipedia.org/wiki/LJN_Video_Art

    The LJN Video Art is an educational home video game console that was developed and manufactured by LJN. It was launched in 1987 with a two-year market presence of mostly negative critical reviews but sharing retail prestige among hit toys. It was discontinued in late 1989 [5] at a heavy price drop, as ultimately a commercial failure. It is LJN ...

  9. Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. - Wikipedia

    en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v...

    The Game Genie could be attached to a Nintendo game cartridge to intercept and transform its data.. The Family Computer (Famicom) is a Nintendo game console first released in Japan in 1983, followed by its North American debut as the Nintendo Entertainment System (NES) in 1985. [1]