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  2. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme, Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  3. Hypercube graph - Wikipedia

    en.wikipedia.org/wiki/Hypercube_graph

    The graph Q 0 consists of a single vertex, while Q 1 is the complete graph on two vertices. Q 2 is a cycle of length 4. The graph Q 3 is the 1-skeleton of a cube and is a planar graph with eight vertices and twelve edges. The graph Q 4 is the Levi graph of the Möbius configuration. It is also the knight's graph for a toroidal chessboard.

  4. Wolfram Language - Wikipedia

    en.wikipedia.org/wiki/Wolfram_Language

    The Wolfram Language (/ ˈ w ʊ l f r əm / WUUL-frəm) is a proprietary, [7] general-purpose, very high-level multi-paradigm programming language [8] developed by Wolfram Research. It emphasizes symbolic computation , functional programming , and rule-based programming [ 9 ] and can employ arbitrary structures and data. [ 9 ]

  5. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually has to be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures.

  6. Pattern calculus - Wikipedia

    en.wikipedia.org/wiki/Pattern_calculus

    The second, or default case x -> 1 matches the pattern x against the argument and returns 1. This case is used only if the matching failed in the first case. The first, or special case matches against any compound, such as a non-empty list, or pair. Matching binds x to the left component and y to the right component. Then the body of the case ...

  7. WolframAlpha - Wikipedia

    en.wikipedia.org/wiki/WolframAlpha

    Wolfram Language WolframAlpha ( / ˈ w ʊ l f . r əm -/ WUULf-rəm- ) is an answer engine developed by Wolfram Research . [ 1 ] It is offered as an online service that answers factual queries by computing answers from externally sourced data.

  8. Maximum weight matching - Wikipedia

    en.wikipedia.org/wiki/Maximum_weight_matching

    In computer science and graph theory, the maximum weight matching problem is the problem of finding, in a weighted graph, a matching in which the sum of weights is maximized. A special case of it is the assignment problem , in which the input is restricted to be a bipartite graph , and the matching constrained to be have cardinality that of the ...

  9. Matching logic - Wikipedia

    en.wikipedia.org/wiki/Matching_logic

    Matching logic is a formal logic mainly used to reason about the correctness of computer programs. Its operators use pattern matching to operate on the power set of states, rather than the set of states.