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  2. Non-Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Non-Euclidean_geometry

    In mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry.As Euclidean geometry lies at the intersection of metric geometry and affine geometry, non-Euclidean geometry arises by either replacing the parallel postulate with an alternative, or relaxing the metric requirement.

  3. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    A set of dice is intransitive (or nontransitive) if it contains X>2 dice, X1, X2, and X3... with the property that X1 rolls higher than X2 more than half the time, and X2 rolls higher than X3 etc... more than half the time, but where it is not true that X1 rolls higher than Xn more than half the time.

  4. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  5. Category:Non-Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Category:Non-Euclidean...

    The conventional meaning of Non-Euclidean geometry is the one set in the nineteenth century: the fields of elliptic geometry and hyperbolic geometry created by dropping the parallel postulate. These are very special types of Riemannian geometry , of constant positive curvature and constant negative curvature respectively.

  6. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers .

  7. HyperRogue - Wikipedia

    en.wikipedia.org/wiki/HyperRogue

    The world of HyperRogue is characterized by its non-Euclidean geometry, precisely hyperbolic geometry; [6] this affects many aspects of the game. [7] [8]Basic gameplay. The player can use the negative curvature to escape situations which would be impossible to escape in a similar game in the Euclidean grid.

  8. Chirality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Chirality_(mathematics)

    Pair of chiral dice (enantiomorphs) In three dimensions, every figure that possesses a mirror plane of symmetry S 1 , an inversion center of symmetry S 2 , or a higher improper rotation (rotoreflection) S n axis of symmetry [ 5 ] is achiral.

  9. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    Taxicab geometry offers a free ride to a non-Euclidean locale 1980 Dec: Patterns in primes are a clue to the strong law of small numbers 1981 Feb: Gauss's congruence theory was mod as early as 1801 1981 Apr: How Lavinia finds a room on University Avenue, and other geometric problems 1981 Jun: The inspired geometrical symmetries of Scott Kim ...

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