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  2. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    A stack can be easily implemented either through an array or a linked list, as it is merely a special case of a list. [19] In either case, what identifies the data structure as a stack is not the implementation but the interface: the user is only allowed to pop or push items onto the array or linked list, with few other helper operations.

  3. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    [7]: §13.4.6 [8] This is true even if the class contains an implementation for that pure virtual function, since a call to a pure virtual function must be explicitly qualified. [10] A conforming C++ implementation is not required (and generally not able) to detect indirect calls to pure virtual functions at compile time or link time.

  4. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The alternatives are manual memory management of non-local variables (explicitly allocating on the heap and freeing when done), or, if using stack allocation, for the language to accept that certain use cases will lead to undefined behaviour, due to dangling pointers to freed automatic variables, as in lambda expressions in C++11 [10] or nested ...

  5. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  7. Abstract type - Wikipedia

    en.wikipedia.org/wiki/Abstract_type

    //By default, all methods in all classes are concrete, unless the abstract keyword is used. public abstract class Demo {// An abstract class may include abstract methods, which have no implementation. public abstract int sum (int x, int y); // An abstract class may also include concrete methods. public int product (int x, int y) {return x * y;}} //By default, all methods in all interfaces are ...

  8. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  9. Stack-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Stack-oriented_programming

    The implementation of variables is important for any programming language, but for stack-oriented languages, it is of special concern, as there is only one way to interact with data. The way variables are implemented in stack-oriented languages such as PostScript usually involves a separate, specialized stack which holds dictionaries of key ...